This cave is full of giant and fire lizards as well as a drake. There are some useful potion ingredients here – after you have cleared out some rather nasty monsters. Newbies can get an errand here which is not too difficult. You should check this out as soon as possible by visitng his lair. Rumor has it that he has been attacked and killed by the Empire. Poor old Motrax is getting on in years, even for a dragon. There is a small fort in this rather remote cave. The key to the problem is in the Spider Caves. To reach this cave you must get past some sticky webs. They are certainly big and friendly they also talk to you but I am not quite sure about their intelligence! The spider chief (who is called Spider) will give you the quest to recover some stolen spider eggs. The GIFTS (Giant Intelligent Friendly Talking Spiders) are always somewhere in these games.
Perhaps the adjective has to do with the green colour of the algae in the stagnant pools! Instead you find a dungeon with lots of rocks, a bandit's lair and various monsters. The lush vegetation you would expect to find in a place with the name "Verdant Vale" is missing. This cave is hidden on the route from Fort Draco to the south. This cave is tucked away behind the Nehhilim Castle and could serve as an alternative way in. If you can kill their chieftain you will do a sevice to the Avernites in the nearby towns, not to mention, get a reward. This is the base of the Nephilim that are raiding the area. There are also some quests and quite a bit of information to be picked up. You can get everything you need: training, identification, spells and supplies. The biggest town in the northeast of Avernum. Perhaps you can help.Ī quiet little place which is worth a visit even though Tor (the owner of the homestead) does not like Nephilim. This town is not only plagued by Nephilim attacks but there is also a lot of brigand activity in the area. This is the centre of mining activities in the northeast which has the best ore in Avernum. The caves in this area do not have many difficult wandering monsters and most dungeons can be cleared by a low level party before trying to explore the Dark Waters and find the cause of the barriers.Īfter you have survived the Nephil attack you could go off to the Nephilim Castle but it is probably better to visit the towns in the area. There is also an Alpahbetical List of the towns and dungeons followed by a List indexed by the numbers on the "World Map" in the Hints Book.Īt the start of the game you find that the whole area is sealed up by barriers. Outdoors there are many Special Encounters.
I have divided Avenum into the following areas: